Crafting an Epic – Part 3
Getting stuck sucks, but when you’re working on something this big, you’re bound to run aground at least once. Here’s some ways of approaching that slow grind. Read more…
Getting stuck sucks, but when you’re working on something this big, you’re bound to run aground at least once. Here’s some ways of approaching that slow grind. Read more…
Have you enjoyed my recent bout of critiquing posts? Were you interested to know why you should join a critiquing group? Did you lap up my tips on how to critique? Do you want more? MOOORE?
Oh, all right then. Read more…
I recently wrote about my adventures with critiquing and what it does for me, so it seems only right I continue this with a post on what makes a good critique. Read more…
Having your manuscript critiqued is a great way of getting valuable feedback, but what’s in it for the critter? And is this something you should be doing? Read more…
Setting aside my latest draft I return to an edit of a previous story. And I’m struck by how much I have improved since then. Am I getting better all the time or am I just confused? Read more…
A story consists of many subtle tracks that criss-cross their way through it. It can get messy! Here’s how I’m dealing with these in my current story. Read more…
This week, I want to talk about a particular issue that dominates a lot of my writing, and along the way, explore some options to avoid the same pitfalls. Read more…
Ah, editing! Be you ever so rife with problems! So in this post we have more editing woes, this time about decisions made in the first draft that seemed convenient, but didn’t serve the story. How they were solved and how they could have been avoided below… Read more…
Do you have editing fatigue? Trouble getting motivated? Can’t see the light at the end of the tunnel? Try these three easy steps to pull you through that editing process! Read more…
So I’ve completed a first draft. Congrats to me! But now the intimidating wall that is editing has risen before me, taunting me with its scale and slippery surface!
Well, there ain’t nuttin’ I can do about the height, but I can add some handholds. Read more…